Game-Based Learning Across the Lifespan : Cross-Generational and Age-Oriented Topics / edited by Margarida Romero, Kimberly Sawchuk, Josep Blat, Sergio Sayago, Hubert Ouellet
(Advances in Game-Based Learning. ISSN:25678485)
資料タイプ | 電子ブック |
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版 | 1st ed. 2017. |
出版情報 | 製作表示:Cham : Springer International Publishing : Imprint: Springer , 2017 |
大きさ | IX, 154 p. 34 illus., 33 illus. in color : online resource |
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一般注記 | Cross-generational and age-oriented digital game based learning (DGBL) from childhood to older adulthood -- DGBL state-of-the-art for cross-generational and age-oriented learning -- Childhood play and DGBL: Should parents be afraid of digital technologies for supporting children's work or play?.-Primary education and DGBL: From mini-games to immersive games in primary formal education.- Secondary education and DGBL: the opportunity of mobile game environments.- Higher education and DGBL.- Gaming in the workplace.- Digital game activities in later life: a literature review.- Older adults and DGBL, from exergames to social gaming.- Game co-creation with older adults.- Exergames and games for health across the lifespan.- Serious games for society challenges.- DGBL across the lifespan implications for game designers and formal education.- DGBL across the lifespan, game industry opportunities and challenges.- Cross-generational DGBL outlook for the short, mid and long term future The book provides a systemic view of the state-of-the-art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations HTTP:URL=https://doi.org/10.1007/978-3-319-41797-4 |
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著者標目 | Romero, Margarida editor Sawchuk, Kimberly editor Blat, Josep editor Sayago, Sergio editor Ouellet, Hubert editor SpringerLink (Online service) |
件 名 | LCSH:Educational technology LCSH:Learning, Psychology of LCSH:Continuing education FREE:Digital Education and Educational Technology FREE:Instructional Psychology FREE:Lifelong Learning |
分 類 | LCC:LB1028.3 DC23:371.33 |
書誌ID | EB16357056 |
ISBN | 9783319417974 |