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Game-Based Learning Across the Lifespan : Cross-Generational and Age-Oriented Topics / edited by Margarida Romero, Kimberly Sawchuk, Josep Blat, Sergio Sayago, Hubert Ouellet
(Advances in Game-Based Learning. ISSN:25678485)

資料タイプ 電子ブック
1st ed. 2017.
出版情報 製作表示:Cham : Springer International Publishing : Imprint: Springer , 2017
大きさ IX, 154 p. 34 illus., 33 illus. in color : online resource

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教育図:電子ブック
OB0038810 国立教育政策研究所職員限定で利用できます

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一般注記 Cross-generational and age-oriented digital game based learning (DGBL) from childhood to older adulthood -- DGBL state-of-the-art for cross-generational and age-oriented learning -- Childhood play and DGBL: Should parents be afraid of digital technologies for supporting children's work or play?.-Primary education and DGBL: From mini-games to immersive games in primary formal education.- Secondary education and DGBL: the opportunity of mobile game environments.- Higher education and DGBL.- Gaming in the workplace.- Digital game activities in later life: a literature review.- Older adults and DGBL, from exergames to social gaming.- Game co-creation with older adults.- Exergames and games for health across the lifespan.- Serious games for society challenges.- DGBL across the lifespan implications for game designers and formal education.-  DGBL across the lifespan, game industry opportunities and challenges.- Cross-generational DGBL outlook for the short, mid and long term future
The book provides a systemic view of the state-of-the-art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations
HTTP:URL=https://doi.org/10.1007/978-3-319-41797-4
著者標目 Romero, Margarida editor
Sawchuk, Kimberly editor
Blat, Josep editor
Sayago, Sergio editor
Ouellet, Hubert editor
SpringerLink (Online service)
件 名 LCSH:Educational technology
LCSH:Learning, Psychology of
LCSH:Continuing education
FREE:Digital Education and Educational Technology
FREE:Instructional Psychology
FREE:Lifelong Learning
分 類 LCC:LB1028.3
DC23:371.33
書誌ID EB16357056
ISBN 9783319417974

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