Tailored Gamification to Educational Technologies / by Wilk Oliveira, Ig Ibert Bittencourt
資料タイプ | 電子ブック |
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版 | 1st ed. 2019. |
出版者 | (Singapore : Springer Nature Singapore : Imprint: Springer) |
出版年 | 2019 |
大きさ | XVII, 97 p. 42 illus., 40 illus. in color : online resource |
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一般注記 | Introduction -- Theoretical Foundations -- Research Advances on Tailored Gamification -- Tailoring Gamified Educational Technologies -- Selecting the Most Suitable Gamification Elements for each Situation -- MeuTutor: Personalizing an Educational Technology based on Students’ Gamer Types -- 7 Conclusions This book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain, including a number of related psychological and educational theories along with a complete state-of-the-art analysis on this topic, it presents an approach and architecture to tailor these systems to students’ gamer type and age HTTP:URL=https://doi.org/10.1007/978-981-32-9812-5 |
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著者標目 | *Oliveira, Wilk author Bittencourt, Ig Ibert author SpringerLink (Online service) |
件 名 | LCSH:Educational technology LCSH:Education -- Data processing 全ての件名で検索 LCSH:Computer games -- Programming 全ての件名で検索 FREE:Digital Education and Educational Technology FREE:Computers and Education FREE:Game Development |
分 類 | LCC:LB1028.3 DC23:371.33 |
書誌ID | EB16356403 |
ISBN | 9789813298125 |