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Interdisciplinary Perspectives on Virtual Place-Based Learning / edited by Reneta D. Lansiquot, Sean P. MacDonald

資料タイプ 電子ブック
1st ed. 2019.
出版者 (Cham : Springer International Publishing : Imprint: Palgrave Pivot)
出版年 2019
大きさ XV, 166 p. 18 illus., 16 illus. in color : online resource

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教育図:電子ブック
OB0037765 国立教育政策研究所職員限定で利用できます

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一般注記 1. Situating Interdisciplinary Place-Based Learning as a High-Impact Educational Practice -- 2. Virtual Place-Based Learning in Interdisciplinary Contexts: A Psychological Perspective and a Review -- 3. Virtual Reality as a Pedagogical Tool for Interdisciplinarity and Place-Based Education -- 4. Information Literacy in Place-Based Interdisciplinary Teaching and Learning -- 5. Visualization and Analysis of Environmental Data -- 6. Mapping Urban Performance Culture: A Common Ground for Architecture and Theater -- 7. Using Virtual Reality as a Tool for Field-Based Learning in the Earth Sciences -- 8. Non-Fiction Virtual Reality Stories of Emigration: Points of Viewing and Creating for the Classroom -- 9. Computational Thinking and the Role-Playing Classroom: A Case for Game-Based Learning in an Interdisciplinary Context
This book explores how virtual place-based learning and research has been interpreted and incorporated into learning environments both within and across disciplinary perspectives. Contributing authors highlight the ways in which they have employed a variety of methodologies to engage students in the virtual exploration of place. In the process, they focus on the approaches they have used to bring the real world closer through virtual exploration. Chapters examine how the resources of the urban environment have been tapped to design student research projects within the context of an interdisciplinary course. In this way, authors highlight how virtual place-based learning has employed the tools of mapping and data visualization, information literacy, game design, digital storytelling, and the creation of non-fiction VR documentaries. This book makes a valuable contribution to the literature, offering a model of how the study of place can be employed in creative ways to enhance interdisciplinary learning
HTTP:URL=https://doi.org/10.1007/978-3-030-32471-1
著者標目 Lansiquot, Reneta D editor
MacDonald, Sean P editor
SpringerLink (Online service)
件 名 LCSH:Educational technology
LCSH:Education -- Curricula  全ての件名で検索
LCSH:Sociology, Urban
LCSH:Computer games -- Programming  全ての件名で検索
LCSH:Education, Higher
FREE:Digital Education and Educational Technology
FREE:Curriculum Studies
FREE:Urban Sociology
FREE:Game Development
FREE:Higher Education
分 類 LCC:LB1028.3
DC23:371.33
書誌ID EB16356011
ISBN 9783030324711

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